Showing 1–12 of 16 results

  • $24.95

    Daub is a substance secreted on the body or on clothing that you use to place a faint blemish on a card to make it different from the other cards. Taken further and placed on a group of cards it helps distinguish various values so you can see what your opponents have. Daub is typically applied during play but a clever use of it is to mark the cards before play. This is BLUE daub and it comes in a VILE with a small button container that you can pack the daub into. We also have the same daub available in the CLASSIC TIN. You get roughly the same amount of daub with either option, but this is the more economical option. A tin of daub or a vile of daub is likely to last years and years in the right hands. Only a tiny amount is used each time. If you are curious about daub this is the type to get (there are also other colors). However, if you are a collector then daub in our classic tin is the way to go. All of our daubs come with instructions. This daub can be used to mark any card, paper or plastic. It is permanent.

     

  • $49.95

    Daub is a substance secreted on the body or on clothing that you use to place a faint blemish on a card to make it different from the other cards. Taken further and placed on a group of cards it helps distinguish various values so you can see what your opponents have. Daub is typically applied during play but a clever use of it is to mark the cards before play. This is BLUE daub and it comes in a TIN ready to go. We also have the same daub available in the VILE. You get roughly the same amount of daub with either option, but this is the classic option. A tin of daub is likely to last years and years in the right hands. Only a tiny amount is used each time. If you are curious about daub this is the type to get (there are also other colors). However, if you are a collector then daub in our classic tin is the way to go. All of our daubs come with instructions. This daub can be used to mark any card, paper or plastic. It is permanent.

  • $675.00
    • Out of Print – Out of Stock:The consensus is in, gaming experts from around the world have hailed Casino Game Protection – A Comprehensive Guide to be truly one-of-a-kind, the finest, most in-depth study on casino game protection ever revealed…a jackpot, with the reader the winner!”
      Preface from the book:
      The following work is the culmination of 30 years of research into the arena of casino cheating, advantage play, electronic player assistance, and you name it. If a concept was designed, worked out, played, or dreamed of, and had anything to do with beating the casino – legal or otherwise – I’ve probably been there. Or close to it.
      After many years of working in the industry, then as a professional gambler, and later as a casino consultant, you will, hopefully, find my perspective unique as the information to follow comes from both sides of the table.
      Every effort was made to compile a comprehensive guide, and present the game protection topic with scope and objectivity. The scams and strategies presented run the gamut from old to new, from rank to sophisticated. Everything from marked cards and coolers to advantage play and electronic assistance is dicussed in detail. I’ve especially tried to address those million-dollar questions that come up over and over again, the questions that rarely get answered throughout an entire career. Is it possible to control the dice? What’s best way to shuffle and why? Do roulette dealers have signatures to their spin?
      This work is not an encyclopedia or scams and strategies, nor is it intended to be. With certain techniques, such as false shuffles and card mucks, there are literally hundreds of variations. Describing them all doesn’t serve a useful purpose. In each area, I’ve tried to select a variety of moves that best illustrate that spectrum of technique. The same can be said of the Card Counting and Blackjack Advantage Play chapters. There is some unavoidable rehash, a genuine effort to give credit where credit is due, and I will try to point you in the direction of quality information for further study. Despite these concessions, the book will stand on its own merit. It’s a comprehensive guide.
      There is also a fair amount of historical information presented, and for many gamers there’s a perceived antiquity with many of the older moves and scams. Don’t fall into this trap, and don’t underestimate the importance of a little history, as it will provide you with a deeper understanding of how scams, strategies, and procedures have evolved. This, in turn, may provide some sense of what to expect in the future. There is a time and place for every scam presented in this research.
      There are many important game protection topics that don’t fit neatly into any of the specific game chapters. In the first chapter these topics are presented to set the tone and lay the groundwork for the detailed game information to follow.
      After the games are covered, along with chapters dealing exclusively with card counting and advantage play (with a focus on shuffle tracking), we’ll look at many universal scams, especially marked cards. We’ll complete the work with a final chapter on the art of detection and related topics. You’ll also find a detailed bibliography of sources and recommendations-all the information you’ll need to continue your research.
      The book was compiled sequentially, so each chapter should be read in order, yet studied as part of complete work. When you come across words and terminology from the cheater’s or player’s vernacular, definition are available in the glossary at the end of the book.
      The book has been written from all capacities and levels of experience. If you are new to gaming herein lies an opportunity for you to separate fact from fiction, and to expand your game protection, this book will hopefully prove to be a helpful reference tool.
      With hundreds of photos, stories, and sometimes colorful language, I hope you find the text both interesting to read and easy to understand.
      When all is said and done, the primary goal of this work is to stimulate your interest and thinking about this very important industry topic.
      The opinions expressed in this book are my own, I alone carry the responsibility.
      – Steve Forte
      Sample Book Chapters

      • Getting Started – Elements of a Scam
      • Blackjack
      • Card Counting
      • Advantage Play
      • Craps
      • Roulette
      • Baccarat
      • Asian Games/ Novelty Games
      • Poker
      • Universal Scams
      • Detection
    • “Casino Game Protection is a landmark achievement and undoubtedly the most authoritative and definitive guide of its kind ever written…guaranteed to become an industry bestseller.”
      Ron Sheppard, Chairman, Grand Casinos Europa 
      “There has never been a more passionate, knowledgeable student of the game protection field. Steve deals with the topic like never before. Expect hard-hitting accuracy, detail, thoroughness, perspective, and more genuine knowledge of game protection than ever presented.”
      -Gary Saul, Legendary Casino Expert 

      “Steve’s knowledge and expert opinions on casino game protection have always been the industry standard. This comprehensive guide will fast become the bible on the subject, and belongs in the possession of everyone working in casino management and surveillance.”
      -Vic Taucer, President, Casino Creations 

      “I can’t think of anymore more uniquely qualified to write a treatise on casino game protection in this intelligent and insightful work, Steve describes all major scams and methodologies, debunks many industry myths and misinformation regarding the protection of casino games, and presents an amazing historical overview of casino game protection that spans many decades. A must read for law enforcement, surveillance, and casino operations personnel. The book will become a cornerstone in the continuing legacy of Steve Forte.”
      -George Joseph, President, Worldwide Casino Consulting 

      Pages 627 – Hardbound
      Chapter 1 – Getting Started
    • Cheaters
    • Advantage Players
    • Other Games
    • Elements of a Scam
    • Electronic Player Assistance
    • What is Cheating?Chapter 2 – Blackjack
    • Mucking
    • Switching
    • Shiners
    • Outside Check Moves
    • Cutting Techniques
    • Dealer/Agent Scams
    • Coolers
    • Peek/Flash Scams
    • Inside Check Moves
    • Strong Arm Cheating
    • Shoe MovesChapter 3 – Card Counting
    • Short History
    • Card Counting Fundamentals
      Card Counting Systems
    • The True Count
    • Playing Strategy
    • Betting Strategies
    • Bet Spread Mathematics
    • Card Counter’s Bankroll
    • Pseudo Counting Systems
    • Counting Devices
    • The Players
    • Perspective
    • Detection/EvaluationChapter 4 – Advantage Play
    • Playing Holecard
    • Bottom Card Steering
    • Playing the Turn
    • Shuffle Tracking
    • Playing Location
    • Slug Tracking
    • Sequence Tracking
    • Pseudo Shuffle Systems
    • Shuffling Machines 
    • Science of Shuffling 228
    • Perspective 236Chapter 5 – Craps
    • Dice
    • Crooked Dice
    • Dice Switches
    • Scams with Gaffed Dice
    • Detection
    • Controlled Dice Shots
    • Outside Craps Moves
    • Dealer/Agent Scams
    • Stealing From the Box
    • Setting the DiceChapter 6 – Roulette
    • Past Posting
    • Outside Ball Manipulation
    • Dealer/Agent Scams
    • Gaffing the Wheel
    • Biased Wheels
    • Inspection
    • Roulette Computers
    • Visual Prediction
    • Section Shooting
    • Dealer SignaturesChapter 7 – Baccarat
    • Slug Scams
    • Strong Arm Cheating
    • Card Counting
    • Advantage PlayChapter 8 – Asian Games / Novelty Games
    • Pai Gow
    • Pai Gow Poker
    • Sic Bo (Dice in Pairs)
    • Novelty GamesChapter 9 – Poker
    • Collusion
    • Shuffle Scams
    • Holding Out
    • Strong Arm CheatingChapter 10 – Universal Scams
    • Subs
    • Chip Cup
    • Administrative Scams
    • Marked Cards
    • The Work: Inside Systems
    • The Work: Outside System
    • Other Methods
    • DetectionChapter 11 – Detection
    • Industry Line of Defense
    • Table Game Procedures
    • Detection Skills 
    • Game Protection Mathematics
    • Myths and Misconceptions
    • Training, Sources, and Experts
    • Future of Game Protection
    • Final ThoughtsBibliographyContributorsGlossaryIndex
  • $64.95

    This is the Classic Daub Kit. It comes in glass vials with our the four most popular types of daub. Red Blue, Green and Silver. It also comes with a daub rejuvenator which will last at least fifty years. This kit also comes with an applicator and small containers to place the daub into for your performance. For the price and for what you get this is our best value for daub. If you are an enthusiast and want to know what daub looks and feels like this is the kit for you. It also comes with instructions on where and how to apply. Everything you need to get you off and running.

  • $100.00

    Daub is a substance secreted on the body or on clothing that you use to place a faint blemish on a card to make it different from the other cards. Taken further and placed on a group of cards it helps distinguish various values so you can see what your opponents have. Daub is typically applied during play but a clever use of it is to mark the cards before play. This is CLASSIC GOLDEN GLOW daub and it comes in the CLASSIC Daub Tin packed to the top and with a pin to place it on your clothing. This daub, also known as GOLDEN is one of the favorite colors of all daub players. It can be played on all color cards and will also work on all types of cards.  This CLASSIC TIN of daub is likely to last years and years in the right hands. Only a tiny amount is used each time. If you are curious about daub get a different one that is sold in the vile (Golden Glow is only available in the CLASSIC TIN). However, if you are a serious pro or a collector then daub in the classic tin like this one is the way to go. All of our daubs come with instructions.

     

  • $49.95

    Daub is a substance secreted on the body or on clothing that you use to place a faint blemish on a card to make it different from the other cards. Taken further and placed on a group of cards it helps distinguish various values so you can see what your opponents have. Daub is typically applied during play but a clever use of it is to mark the cards before play. This is GREEN daub and it comes in a TIN ready to go. We also have the same daub available in the VILE. You get roughly the same amount of daub with either option, but this is the classic option. A tin of daub is likely to last years and years in the right hands. Only a tiny amount is used each time. If you are curious about daub this is the type to get (there are also other colors). However, if you are a collector then daub in our classic tin is the way to go. All of our daubs come with instructions. This daub can be used to mark any card, paper or plastic. It is permanent.

     

  • $24.95

    Daub is a substance secreted on the body or on clothing that you use to place a faint blemish on a card to make it different from the other cards. Taken further and placed on a group of cards it helps distinguish various values so you can see what your opponents have. Daub is typically applied during play but a clever use of it is to mark the cards before play. This is GREEN daub and it comes in a VILE with a small button container that you can pack the daub into. We also have the same daub available in the CLASSIC TIN. You get roughly the same amount of daub with either option, but this is the more economical option. A tin of daub or a vile of daub is likely to last years and years in the right hands. Only a tiny amount is used each time. If you are curious about daub this is the type to get (there are also other colors). However, if you are a collector then daub in our classic tin is the way to go. All of our daubs come with instructions. This daub can be used to mark any card, paper or plastic. It is permanent.

     

  • $80.00
    • *** There is an extra charge for overseas shipments of this book to cover postage costs. We do not make a profit on shipping. We will contact you and let you know what the additional amount will be.
      AUTOGRAPHED COPY

    • To date, this is the most comprehensive book written on Poker Protection. The chapters include:
      Chapter 1 – A Short History
      Games and Rules
    • Cheating in the CardroomsThe Industry EvolvesChapter 2 -The Cheaters’ World
    • Definition
      Cheaters – Who Are They?
    • The Elements of a Scam
    • SuckersChapter 3 -Collusion
    • Financial Independence
    • Strategic IndependenceChapter 4 -False Shuffle Scams
    • Automatic Shufflers
      Casino False Shuffles
    • Nullifying the Cut
    • Shuffle Scams4
    • Private Game False Shuffles
    • Nullifying the Cut
      Private Game Shuffle Scams
      Chapter 5 – Holding Out
      Casino Game Scenarios
    • Private Game Scenarios
    • Mechanical Holdout Devices
    • Holding Out and Inside CollusionChapter 6 – Peeks, False Deals, Coolers, and More
    • Peeks
    • Flashing
    • False Deals
    • Tells for False Deals
    • Shiners
    • Coolers
    • Partnership Switching and Capping ScamsChapter 7 – Marked Cards
    • A Short History
    • The Work – Inside Systems
    • Outside Systems
    • Defects, Unusual Systems, and Counterfeits
    • Tests for DetectionChapter 8 – Other Forms of Poker
    • Tournaments
    • On-Line Poker
    • Game Protection ConcernsChapter 9 – Protection/Detection
    • Casino Game’s Line of Defense
    • Poker Procedures
    • Detection Skills
    • Private GameChapter 10 – Final Thoughts
    • Perspective
    • Game Protection Training
    • Final WordsBibliography
    • Glossary
    • Index
  • $150.00

    This is for the serious only. Both the S-1 and the S-2 Daubs are designed to load up quickly and to be able to hit many tickets before needing to reload. This is the granddaddy of daubs. Consider it an investment for the professional. We also have it available in a glass vile.
    You get one tin of the daub.

     

  • $150.00

    This is for the serious only. Both the S-1 and the S-2 Daubs are designed to load up quickly and to be able to hit many tickets before needing to reload. This is the granddaddy of daubs. Consider it an investment for the professional. You can have it in a vile or a tin, your choice.
    You get one vile or one tin of the daub. The picture represents both S-1 ansd S-2 Daubs.

     

  • $150.00

    This is for the serious only. Both the S-1 and the S-2 Daubs are designed to load up quickly and to be able to hit many tickets before needing to reload. This is the granddaddy of daubs. Consider it an investment for the professional. We also have it available in a glass vile.
    You get one tin of the daub.

     

  • $150.00

    This is for the serious only. Both the S-1 and the S-2 Daubs are designed to load up quickly and to be able to hit many tickets before needing to reload. This is the granddaddy of daubs. Consider it an investment for the professional. You can have it in a vile or a tin, your choice.
    You get one vile or one tin of the daub. The picture represents both S-1 ansd S-2 Daubs.