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  • $675.00
    • Out of Print – Out of Stock:The consensus is in, gaming experts from around the world have hailed Casino Game Protection – A Comprehensive Guide to be truly one-of-a-kind, the finest, most in-depth study on casino game protection ever revealed…a jackpot, with the reader the winner!”
      Preface from the book:
      The following work is the culmination of 30 years of research into the arena of casino cheating, advantage play, electronic player assistance, and you name it. If a concept was designed, worked out, played, or dreamed of, and had anything to do with beating the casino – legal or otherwise – I’ve probably been there. Or close to it.
      After many years of working in the industry, then as a professional gambler, and later as a casino consultant, you will, hopefully, find my perspective unique as the information to follow comes from both sides of the table.
      Every effort was made to compile a comprehensive guide, and present the game protection topic with scope and objectivity. The scams and strategies presented run the gamut from old to new, from rank to sophisticated. Everything from marked cards and coolers to advantage play and electronic assistance is dicussed in detail. I’ve especially tried to address those million-dollar questions that come up over and over again, the questions that rarely get answered throughout an entire career. Is it possible to control the dice? What’s best way to shuffle and why? Do roulette dealers have signatures to their spin?
      This work is not an encyclopedia or scams and strategies, nor is it intended to be. With certain techniques, such as false shuffles and card mucks, there are literally hundreds of variations. Describing them all doesn’t serve a useful purpose. In each area, I’ve tried to select a variety of moves that best illustrate that spectrum of technique. The same can be said of the Card Counting and Blackjack Advantage Play chapters. There is some unavoidable rehash, a genuine effort to give credit where credit is due, and I will try to point you in the direction of quality information for further study. Despite these concessions, the book will stand on its own merit. It’s a comprehensive guide.
      There is also a fair amount of historical information presented, and for many gamers there’s a perceived antiquity with many of the older moves and scams. Don’t fall into this trap, and don’t underestimate the importance of a little history, as it will provide you with a deeper understanding of how scams, strategies, and procedures have evolved. This, in turn, may provide some sense of what to expect in the future. There is a time and place for every scam presented in this research.
      There are many important game protection topics that don’t fit neatly into any of the specific game chapters. In the first chapter these topics are presented to set the tone and lay the groundwork for the detailed game information to follow.
      After the games are covered, along with chapters dealing exclusively with card counting and advantage play (with a focus on shuffle tracking), we’ll look at many universal scams, especially marked cards. We’ll complete the work with a final chapter on the art of detection and related topics. You’ll also find a detailed bibliography of sources and recommendations-all the information you’ll need to continue your research.
      The book was compiled sequentially, so each chapter should be read in order, yet studied as part of complete work. When you come across words and terminology from the cheater’s or player’s vernacular, definition are available in the glossary at the end of the book.
      The book has been written from all capacities and levels of experience. If you are new to gaming herein lies an opportunity for you to separate fact from fiction, and to expand your game protection, this book will hopefully prove to be a helpful reference tool.
      With hundreds of photos, stories, and sometimes colorful language, I hope you find the text both interesting to read and easy to understand.
      When all is said and done, the primary goal of this work is to stimulate your interest and thinking about this very important industry topic.
      The opinions expressed in this book are my own, I alone carry the responsibility.
      – Steve Forte
      Sample Book Chapters

      • Getting Started – Elements of a Scam
      • Blackjack
      • Card Counting
      • Advantage Play
      • Craps
      • Roulette
      • Baccarat
      • Asian Games/ Novelty Games
      • Poker
      • Universal Scams
      • Detection
    • “Casino Game Protection is a landmark achievement and undoubtedly the most authoritative and definitive guide of its kind ever written…guaranteed to become an industry bestseller.”
      Ron Sheppard, Chairman, Grand Casinos Europa 
      “There has never been a more passionate, knowledgeable student of the game protection field. Steve deals with the topic like never before. Expect hard-hitting accuracy, detail, thoroughness, perspective, and more genuine knowledge of game protection than ever presented.”
      -Gary Saul, Legendary Casino Expert 

      “Steve’s knowledge and expert opinions on casino game protection have always been the industry standard. This comprehensive guide will fast become the bible on the subject, and belongs in the possession of everyone working in casino management and surveillance.”
      -Vic Taucer, President, Casino Creations 

      “I can’t think of anymore more uniquely qualified to write a treatise on casino game protection in this intelligent and insightful work, Steve describes all major scams and methodologies, debunks many industry myths and misinformation regarding the protection of casino games, and presents an amazing historical overview of casino game protection that spans many decades. A must read for law enforcement, surveillance, and casino operations personnel. The book will become a cornerstone in the continuing legacy of Steve Forte.”
      -George Joseph, President, Worldwide Casino Consulting 

      Pages 627 – Hardbound
      Chapter 1 – Getting Started
    • Cheaters
    • Advantage Players
    • Other Games
    • Elements of a Scam
    • Electronic Player Assistance
    • What is Cheating?Chapter 2 – Blackjack
    • Mucking
    • Switching
    • Shiners
    • Outside Check Moves
    • Cutting Techniques
    • Dealer/Agent Scams
    • Coolers
    • Peek/Flash Scams
    • Inside Check Moves
    • Strong Arm Cheating
    • Shoe MovesChapter 3 – Card Counting
    • Short History
    • Card Counting Fundamentals
      Card Counting Systems
    • The True Count
    • Playing Strategy
    • Betting Strategies
    • Bet Spread Mathematics
    • Card Counter’s Bankroll
    • Pseudo Counting Systems
    • Counting Devices
    • The Players
    • Perspective
    • Detection/EvaluationChapter 4 – Advantage Play
    • Playing Holecard
    • Bottom Card Steering
    • Playing the Turn
    • Shuffle Tracking
    • Playing Location
    • Slug Tracking
    • Sequence Tracking
    • Pseudo Shuffle Systems
    • Shuffling Machines 
    • Science of Shuffling 228
    • Perspective 236Chapter 5 – Craps
    • Dice
    • Crooked Dice
    • Dice Switches
    • Scams with Gaffed Dice
    • Detection
    • Controlled Dice Shots
    • Outside Craps Moves
    • Dealer/Agent Scams
    • Stealing From the Box
    • Setting the DiceChapter 6 – Roulette
    • Past Posting
    • Outside Ball Manipulation
    • Dealer/Agent Scams
    • Gaffing the Wheel
    • Biased Wheels
    • Inspection
    • Roulette Computers
    • Visual Prediction
    • Section Shooting
    • Dealer SignaturesChapter 7 – Baccarat
    • Slug Scams
    • Strong Arm Cheating
    • Card Counting
    • Advantage PlayChapter 8 – Asian Games / Novelty Games
    • Pai Gow
    • Pai Gow Poker
    • Sic Bo (Dice in Pairs)
    • Novelty GamesChapter 9 – Poker
    • Collusion
    • Shuffle Scams
    • Holding Out
    • Strong Arm CheatingChapter 10 – Universal Scams
    • Subs
    • Chip Cup
    • Administrative Scams
    • Marked Cards
    • The Work: Inside Systems
    • The Work: Outside System
    • Other Methods
    • DetectionChapter 11 – Detection
    • Industry Line of Defense
    • Table Game Procedures
    • Detection Skills 
    • Game Protection Mathematics
    • Myths and Misconceptions
    • Training, Sources, and Experts
    • Future of Game Protection
    • Final ThoughtsBibliographyContributorsGlossaryIndex
  • $24.95

    Backgammon is one of the first documented board games and the oldest that is still being played. It is one of the most widely known and played games in the world and is enjoyed by adults and children alike. It has evolved as a social activity with many local Backgammon clubs around the world that feature tournaments and money games. Because it is a two-person game, without supervision, it is susceptible to cheating.

    On this DVD George Joseph who is a leading authority on cheating techniques and game security discusses, demonstrates and explains the many methods that are regularly used to cheat at Backgammon. You will learn methods of controlling dice throws and about gaffed devices and strategies.
    Subjects covered include: Dump Shot, peek, killed die, Hold Out Dump Shot, Slick Shot, tops, Juice Joint, gaffing fair cups, Butterfly Cup, dice switching, palming, Doubling Cube Hustle and much more.

    Sold for educational and entertainment purposes only. Millions of dollars are lost every year to cheaters and we recommend that anyone who plays Backgammon be familiar with these techniques in order to protect themselves.
    Running Time Approximately 20min

  • Somewhat like the photo indicates this section is for crooked or gaffed dice. Dice can be rigged in a variety of different ways and combinations to suit your performing conditions.

    The shapes of the cubes can be altered, they can be loaded or weighted, they can have their spots altered or even their edges changed to create an advantage as well as many other variations.

    Our dice are made to order or custom made. Please contact us first by email and we will give you a quote for your specific needs.

    All dice business is conducted with payment in front via USPS Money Order.

    You send us payment then we make up the dice, it does not work any other way, so please do not ask. Please do not take it personally because it’s not personal, it’s business.

    We have been in business for thirty years.

    We sell dice for entertainment purposes only. We are not responsible for their misuse. Do not use these dice to cheat, do not use these dice in a casino.

  • Fronts are fair dice, this means there is no work in the dice. They roll naturally and the numbers come up normally.

    We can make you a set or sets of fronts to match almost any color dice. In some instances, you may want to just buy fair dice of a strange or different color to thwart cheats in your game. If the color is a bit off or different cheaters in most instances will shy away from your game. A great way to protect yourself.

    Each pair is custom made to order. This means money in front. Please e-mail us for a specific price for your special size, color and stamping.


  • Put and Take Dice are made to order. This means money in front.

    You get to choose what color the dice are and how and what color you want the dice stamped.

    You also get to choose the strength and various other aspects of the dice.

    Please email for details including price.

    These dice may take up to two weeks to make as we cut all the dice ourselves from raw blank material. You will also need a whip cup if you do not have one.

    The edges on this dice are turned so they work in conjunction with a whip or slick cup.

    Disclaimer: All products and books sold by MarkedCards.Org are intended for Educational and Entertainment Purposes ONLY. MarkedCards.Org will not be held liable for any misuse of their products.

  • $120.00

    This is a set of Six-Ace Flats. They come with a pair of fair dice to complete the set. Along with the dice comes an instruction sheet on how to use the dice and what bets you can make to take advantage of the advantage you have when using these dice in a game. These are percentage dice and will give you a huge advantage in the long and short run.

    We make them strong so that you’ll be able to use them for your demonstration.

    This product is intended for Educational and Entertainment Purposes ONLY. will not be held liable for any misuse of this product.