Showing 1–12 of 22 results

  • $675.00
    • Out of Print – Out of Stock:The consensus is in, gaming experts from around the world have hailed Casino Game Protection – A Comprehensive Guide to be truly one-of-a-kind, the finest, most in-depth study on casino game protection ever revealed…a jackpot, with the reader the winner!”
      Preface from the book:
      The following work is the culmination of 30 years of research into the arena of casino cheating, advantage play, electronic player assistance, and you name it. If a concept was designed, worked out, played, or dreamed of, and had anything to do with beating the casino – legal or otherwise – I’ve probably been there. Or close to it.
      After many years of working in the industry, then as a professional gambler, and later as a casino consultant, you will, hopefully, find my perspective unique as the information to follow comes from both sides of the table.
      Every effort was made to compile a comprehensive guide, and present the game protection topic with scope and objectivity. The scams and strategies presented run the gamut from old to new, from rank to sophisticated. Everything from marked cards and coolers to advantage play and electronic assistance is dicussed in detail. I’ve especially tried to address those million-dollar questions that come up over and over again, the questions that rarely get answered throughout an entire career. Is it possible to control the dice? What’s best way to shuffle and why? Do roulette dealers have signatures to their spin?
      This work is not an encyclopedia or scams and strategies, nor is it intended to be. With certain techniques, such as false shuffles and card mucks, there are literally hundreds of variations. Describing them all doesn’t serve a useful purpose. In each area, I’ve tried to select a variety of moves that best illustrate that spectrum of technique. The same can be said of the Card Counting and Blackjack Advantage Play chapters. There is some unavoidable rehash, a genuine effort to give credit where credit is due, and I will try to point you in the direction of quality information for further study. Despite these concessions, the book will stand on its own merit. It’s a comprehensive guide.
      There is also a fair amount of historical information presented, and for many gamers there’s a perceived antiquity with many of the older moves and scams. Don’t fall into this trap, and don’t underestimate the importance of a little history, as it will provide you with a deeper understanding of how scams, strategies, and procedures have evolved. This, in turn, may provide some sense of what to expect in the future. There is a time and place for every scam presented in this research.
      There are many important game protection topics that don’t fit neatly into any of the specific game chapters. In the first chapter these topics are presented to set the tone and lay the groundwork for the detailed game information to follow.
      After the games are covered, along with chapters dealing exclusively with card counting and advantage play (with a focus on shuffle tracking), we’ll look at many universal scams, especially marked cards. We’ll complete the work with a final chapter on the art of detection and related topics. You’ll also find a detailed bibliography of sources and recommendations-all the information you’ll need to continue your research.
      The book was compiled sequentially, so each chapter should be read in order, yet studied as part of complete work. When you come across words and terminology from the cheater’s or player’s vernacular, definition are available in the glossary at the end of the book.
      The book has been written from all capacities and levels of experience. If you are new to gaming herein lies an opportunity for you to separate fact from fiction, and to expand your game protection, this book will hopefully prove to be a helpful reference tool.
      With hundreds of photos, stories, and sometimes colorful language, I hope you find the text both interesting to read and easy to understand.
      When all is said and done, the primary goal of this work is to stimulate your interest and thinking about this very important industry topic.
      The opinions expressed in this book are my own, I alone carry the responsibility.
      – Steve Forte
      Sample Book Chapters

      • Getting Started – Elements of a Scam
      • Blackjack
      • Card Counting
      • Advantage Play
      • Craps
      • Roulette
      • Baccarat
      • Asian Games/ Novelty Games
      • Poker
      • Universal Scams
      • Detection
    • “Casino Game Protection is a landmark achievement and undoubtedly the most authoritative and definitive guide of its kind ever written…guaranteed to become an industry bestseller.”
      Ron Sheppard, Chairman, Grand Casinos Europa 
      “There has never been a more passionate, knowledgeable student of the game protection field. Steve deals with the topic like never before. Expect hard-hitting accuracy, detail, thoroughness, perspective, and more genuine knowledge of game protection than ever presented.”
      -Gary Saul, Legendary Casino Expert 

      “Steve’s knowledge and expert opinions on casino game protection have always been the industry standard. This comprehensive guide will fast become the bible on the subject, and belongs in the possession of everyone working in casino management and surveillance.”
      -Vic Taucer, President, Casino Creations 

      “I can’t think of anymore more uniquely qualified to write a treatise on casino game protection in this intelligent and insightful work, Steve describes all major scams and methodologies, debunks many industry myths and misinformation regarding the protection of casino games, and presents an amazing historical overview of casino game protection that spans many decades. A must read for law enforcement, surveillance, and casino operations personnel. The book will become a cornerstone in the continuing legacy of Steve Forte.”
      -George Joseph, President, Worldwide Casino Consulting 

      Pages 627 – Hardbound
      Chapter 1 – Getting Started
    • Cheaters
    • Advantage Players
    • Other Games
    • Elements of a Scam
    • Electronic Player Assistance
    • What is Cheating?Chapter 2 – Blackjack
    • Mucking
    • Switching
    • Shiners
    • Outside Check Moves
    • Cutting Techniques
    • Dealer/Agent Scams
    • Coolers
    • Peek/Flash Scams
    • Inside Check Moves
    • Strong Arm Cheating
    • Shoe MovesChapter 3 – Card Counting
    • Short History
    • Card Counting Fundamentals
      Card Counting Systems
    • The True Count
    • Playing Strategy
    • Betting Strategies
    • Bet Spread Mathematics
    • Card Counter’s Bankroll
    • Pseudo Counting Systems
    • Counting Devices
    • The Players
    • Perspective
    • Detection/EvaluationChapter 4 – Advantage Play
    • Playing Holecard
    • Bottom Card Steering
    • Playing the Turn
    • Shuffle Tracking
    • Playing Location
    • Slug Tracking
    • Sequence Tracking
    • Pseudo Shuffle Systems
    • Shuffling Machines 
    • Science of Shuffling 228
    • Perspective 236Chapter 5 – Craps
    • Dice
    • Crooked Dice
    • Dice Switches
    • Scams with Gaffed Dice
    • Detection
    • Controlled Dice Shots
    • Outside Craps Moves
    • Dealer/Agent Scams
    • Stealing From the Box
    • Setting the DiceChapter 6 – Roulette
    • Past Posting
    • Outside Ball Manipulation
    • Dealer/Agent Scams
    • Gaffing the Wheel
    • Biased Wheels
    • Inspection
    • Roulette Computers
    • Visual Prediction
    • Section Shooting
    • Dealer SignaturesChapter 7 – Baccarat
    • Slug Scams
    • Strong Arm Cheating
    • Card Counting
    • Advantage PlayChapter 8 – Asian Games / Novelty Games
    • Pai Gow
    • Pai Gow Poker
    • Sic Bo (Dice in Pairs)
    • Novelty GamesChapter 9 – Poker
    • Collusion
    • Shuffle Scams
    • Holding Out
    • Strong Arm CheatingChapter 10 – Universal Scams
    • Subs
    • Chip Cup
    • Administrative Scams
    • Marked Cards
    • The Work: Inside Systems
    • The Work: Outside System
    • Other Methods
    • DetectionChapter 11 – Detection
    • Industry Line of Defense
    • Table Game Procedures
    • Detection Skills 
    • Game Protection Mathematics
    • Myths and Misconceptions
    • Training, Sources, and Experts
    • Future of Game Protection
    • Final ThoughtsBibliographyContributorsGlossaryIndex
  • $29.95

    How to Protect Yourself from Being Scammed at the Card Table
    “Cheating at Hold’em” is not a cliché exposé. “Cheating at Hold’em” is a course in protective strategy. “Cheating at Hold’em” will provide you with all the knowledge needed to become an expert in game protection and enable you to participate in any and all Hold’em games without fear of being cheated.


    The top professional poker players are all conversant with the card cheater’s ploys. No one can become a top professional Hold’em player without knowing how card cheaters take insurmountable advantages.
    The information contained in “Cheating at Hold’em” is not a magician’s version of how to cheat at cards; it is an authentic, accurate and educational demonstration of the professional cheater’s ploys exactly as employed in actual play.
    “Cheating at Hold’em” explores and acquaints you with all known artifices employed by both professional and amateur card cheats:


    Marked Cards
    A cursory perusal of the marked cards portion of “Cheating at Hold’em” will enable you to detect every one of the many types of marked cards, including the never before revealed secret of the luminous readers.

    Strippers
    Learn about Belly Strippers and In Strippers. Learn how cheaters transform an ordinary deck into Negative Strippers, and how Strippers are used to beat the game.

    Learn How to Detect Gaffed Decks in Factory Sealed Containers Without Opening the Case
    This portion of “Cheating at Hold’em” reveals information known only to the top gambling cheats.

    Peeking and Flashing
    Discover how to ascertain the identity of a cards located at the top, bottom, second, third and even fourth positions in a shuffled deck.

    Second Dealing
    See and learn how professional cheaters create the illusion of the second card coming from the top, and the various applications of the second deal in actual play. You will learn how the deal can be used in conjunction with marked cards, peeking and flashing, as well as how it is used during the initial deal and subsequent rounds.

    The Relationship of Various Scams
    By understanding the inter-related nature of card cheaters’ scams, you will discover how different scams and sleight of hand techniques work together to beat a game and how to use this information to your advantage.

    Check Copping
    This section will teach you how the “check copper” steals checks from the pot in full view of all the players.

    Splash Moves and Building-In
    Cheats do what is known as building in, with what are known as splash moves. You will realize that sometimes odd dealing and other behavior at the card table is conducted in such a way as to steal money from you. Find out how to deal with this problem and preclude playing against unfair advantages.

    Gambling Devices
    The gambling devices section will expose you to three classic gaming gaffs: bugs, shiners and holdouts. The information contained in this section is accurately set forth for the very first time.

    The Mechanics of Fair and Unfair Shuffling, Cutting and Dealing
    In order to give all players a fair shake, everyone should learn how to shuffle cut and deal optimally and properly. You will learn how professional dealers shuffle and deal the cards. Each element of the proper procedure for shuffling and dealing is accurately described and demonstrated.

    Looking at Your Hand Without Exposing Cards
    Correctly looking at your cards is a skill learned in a relatively short period of time. Surprisingly though, few people use the proper method, especially in private games. This section gives detailed instructions on how to peek the hand properly.

    Dealing with Friends and Kibitzers
    Friends who have folded their hands and want to see your cards, as well as acquaintances who might be passing by, or are standing behind you and a friend, are sometimes known as kibitzers. They can be trouble; especially when money is involved. In this section you will learn what to look out for and how to deal with it.

    The Use of Plastic Cards
    When playing in private games, the use of KEM or plastic cards is an option you might consider. This section deals with why it is perhaps a good idea to make the investment.

    How to Handle a Cheat When You Catch Him
    The topic of what to do if you catch someone cheating in your game or in a game in which you play is covered. At first you might think that calling attention to the cheater is the best course of action. This and other options are presented for you to make your own eventual and educated judgment.

    Plus – You Get Protection Tips and Detection Tips for all These Sections and More
    Each section is concluded with procedures that are easy to understand and implement for keeping your game free of cheating.

    Technical Information
    “Cheating at Hold’em” was filmed with DVCAM using three cameras on a professional sound stage in Hollywood, California.
    All photographs were taken using a Nikon FM2 with a Micro-Nikkor Lens, a PK-13 extension and a Norman P-800 Lighting Package with 2 Heads. There were over 400 photographs taken of which over 100 were used on Provia 100-F Film. The film was processed and made into slides by Pro Photo in Costa Mesa, California and scanned to disc using a Nikon Coolscan 5 at PARS Studios in Glendale, California.
    The post production, including photo alignment, color correction, sound sweetening and authoring was done at Planet Earth Post in Hollywood, California by Scott Sohan (special effects editor for Martin Scorsese’s film “The Aviator”). The program was edited using Final Cut Pro, Photoshop and DVD Studio Pro, and Adobe After Effects.
    The voice over tracks were recorded on a Neuman U-87 at 48 Kilohertz and mastered with Pro Tools HDACCEL 2 at JEL Studios in Newport Beach, California (home of Mel Blanc, the voice of Bugs Bunny, and Mark Victor Hansen of “Chicken Soup for the Soul” fame).
    The Cover was designed by Terry Zembruski of Pirate designs in Newport Beach, California.
    “Cheating at Hold’em” is approximately 1 and ½ hours in length and is multi-region encoded for distribution worldwide.


    Warning
    Use of the information contained on this DVD may be against the law. This DVD is sold for entertainment purposes only.

  • $39.95

    How to Protect Yourself from Being Scammed at the Card Table
    “Cheating at Hold’em” is not a cliché exposé. “Cheating at Hold’em” is a course in protective strategy. “Cheating at Hold’em” will provide you with all the knowledge needed to become an expert in game protection and enable you to participate in any and all Hold’em games without fear of being cheated.


    The top professional poker players are all conversant with the card cheater’s ploys. No one can become a top professional Hold’em player without knowing how card cheaters take insurmountable advantages.
    The information contained in “Cheating at Hold’em” is not a magician’s version of how to cheat at cards; it is an authentic, accurate and educational demonstration of the professional cheater’s ploys exactly as employed in actual play.
    “Cheating at Hold’em” explores and acquaints you with all known artifices employed by both professional and amateur card cheats:


    Marked Cards
    A cursory perusal of the marked cards portion of “Cheating at Hold’em” will enable you to detect every one of the many types of marked cards, including the never before revealed secret of the luminous readers.

    Strippers
    Learn about Belly Strippers and In Strippers. Learn how cheaters transform an ordinary deck into Negative Strippers, and how Strippers are used to beat the game.

    Learn How to Detect Gaffed Decks in Factory Sealed Containers Without Opening the Case
    This portion of “Cheating at Hold’em” reveals information known only to the top gambling cheats.

    Peeking and Flashing
    Discover how to ascertain the identity of a cards located at the top, bottom, second, third and even fourth positions in a shuffled deck.

    Second Dealing
    See and learn how professional cheaters create the illusion of the second card coming from the top, and the various applications of the second deal in actual play. You will learn how the deal can be used in conjunction with marked cards, peeking and flashing, as well as how it is used during the initial deal and subsequent rounds.

    The Relationship of Various Scams
    By understanding the inter-related nature of card cheaters’ scams, you will discover how different scams and sleight of hand techniques work together to beat a game and how to use this information to your advantage.

    Check Copping
    This section will teach you how the “check copper” steals checks from the pot in full view of all the players.

    Splash Moves and Building-In
    Cheats do what is known as building in, with what are known as splash moves. You will realize that sometimes odd dealing and other behavior at the card table is conducted in such a way as to steal money from you. Find out how to deal with this problem and preclude playing against unfair advantages.

    Gambling Devices
    The gambling devices section will expose you to three classic gaming gaffs: bugs, shiners and holdouts. The information contained in this section is accurately set forth for the very first time.

    The Mechanics of Fair and Unfair Shuffling, Cutting and Dealing
    In order to give all players a fair shake, everyone should learn how to shuffle cut and deal optimally and properly. You will learn how professional dealers shuffle and deal the cards. Each element of the proper procedure for shuffling and dealing is accurately described and demonstrated.

    Looking at Your Hand Without Exposing Cards
    Correctly looking at your cards is a skill learned in a relatively short period of time. Surprisingly though, few people use the proper method, especially in private games. This section gives detailed instructions on how to peek the hand properly.

    Dealing with Friends and Kibitzers
    Friends who have folded their hands and want to see your cards, as well as acquaintances who might be passing by, or are standing behind you and a friend, are sometimes known as kibitzers. They can be trouble; especially when money is involved. In this section you will learn what to look out for and how to deal with it.

    The Use of Plastic Cards
    When playing in private games, the use of KEM or plastic cards is an option you might consider. This section deals with why it is perhaps a good idea to make the investment.

    How to Handle a Cheat When You Catch Him
    The topic of what to do if you catch someone cheating in your game or in a game in which you play is covered. At first you might think that calling attention to the cheater is the best course of action. This and other options are presented for you to make your own eventual and educated judgment.

    Plus – You Get Protection Tips and Detection Tips for all These Sections and More
    Each section is concluded with procedures that are easy to understand and implement for keeping your game free of cheating.

    Technical Information
    “Cheating at Hold’em” was filmed with DVCAM using three cameras on a professional sound stage in Hollywood, California.
    All photographs were taken using a Nikon FM2 with a Micro-Nikkor Lens, a PK-13 extension and a Norman P-800 Lighting Package with 2 Heads. There were over 400 photographs taken of which over 100 were used on Provia 100-F Film. The film was processed and made into slides by Pro Photo in Costa Mesa, California and scanned to disc using a Nikon Coolscan 5 at PARS Studios in Glendale, California.
    The post production, including photo alignment, color correction, sound sweetening and authoring was done at Planet Earth Post in Hollywood, California by Scott Sohan (special effects editor for Martin Scorsese’s film “The Aviator”). The program was edited using Final Cut Pro, Photoshop and DVD Studio Pro, and Adobe After Effects.
    The voice over tracks were recorded on a Neuman U-87 at 48 Kilohertz and mastered with Pro Tools HDACCEL 2 at JEL Studios in Newport Beach, California (home of Mel Blanc, the voice of Bugs Bunny, and Mark Victor Hansen of “Chicken Soup for the Soul” fame).
    The Cover was designed by Terry Zembruski of Pirate designs in Newport Beach, California.
    “Cheating at Hold’em” is approximately 1 and ½ hours in length and is multi-region encoded for distribution worldwide.


    Warning
    Use of the information contained on this DVD may be against the law. This DVD is sold for entertainment purposes only.

  • $39.95

    Mark Cards, Marked Cards, Bicycle, Bee, Gambling, Cheating, Cards, Playing Cards, Dice, Tally-Ho, Maverick, Hoyle, Copag, Aviator, Kem, Fournier, Playing Cards, Poker, Gin, Blackjack, Hold'em, Juice, Shade, Enlarged Diamonds, Edge Work

    This is the granddaddy of them all, the Classic Juice Deck. It’s perfect for those of you who want to use a marked deck in your performance or if you are curious as to what the Juice is all about. The cards are marked for value (all values are represented) only not suit. Suits are not needed for gaming purposes. This classic deck will give you an idea of what the Juice is, how to read it and how it actually looks on the backs of the cards. This is the Classic Juice in Blue Bee brand cards.

    A premium-quality playing card. Bee® brand playing cards are preferred by casinos and industry professionals alike. Considered more durable than the average paper playing card, Bee® brand playing cards can maintain their shape and feel for a longer amount of time, providing increased play and use.

    The United States Playing Card Company is the leader in the production and distribution of premier brands of playing cards, including BEE®, BICYCLE®, AVIATOR®, HOYLE®, KEM® and CONGRESS® playing cards. BICYCLE® cards have been the bestselling playing card brand in the world for more than 130 years. Founded in 1867, the company manufactures, markets and distributes traditional playing cards, card games, children’s card games, and card accessories. BEE®, BICYCLE®, AVIATOR® and HOYLE® are registered trademarks of The United States Playing Card Company.


    DISCLAIMER:
    All products and books sold by MarkedCards.Org are intended for Educational and Entertainment Purposes ONLY. MarkedCards.Org will not be held liable for any misuse of their products.

  • $39.95

    Mark Cards, Marked Cards, Bicycle, Bee, Gambling, Cheating, Cards, Playing Cards, Dice, Tally-Ho, Maverick, Hoyle, Copag, Aviator, Kem, Fournier, Playing Cards, Poker, Gin, Blackjack, Hold'em, Juice, Shade, Enlarged Diamonds, Edge Work

    This is the granddaddy of them all, the Classic Juice Deck. It’s perfect for those of you who want to use a marked deck in your performance or if you are curious as to what the Juice is all about. The cards are marked for value (all values are represented) only not suit. Suits are not needed for gaming purposes. This classic deck will give you an idea of what the Juice is, how to read it and how it actually looks on the backs of the cards. This is the Classic Juice in Blue Bee brand cards.

    A premium-quality playing card. Bee® brand playing cards are preferred by casinos and industry professionals alike. Considered more durable than the average paper playing card, Bee® brand playing cards can maintain their shape and feel for a longer amount of time, providing increased play and use.

    The United States Playing Card Company is the leader in the production and distribution of premier brands of playing cards, including BEE®, BICYCLE®, AVIATOR®, HOYLE®, KEM® and CONGRESS® playing cards. BICYCLE® cards have been the bestselling playing card brand in the world for more than 130 years. Founded in 1867, the company manufactures, markets and distributes traditional playing cards, card games, children’s card games, and card accessories. BEE®, BICYCLE®, AVIATOR® and HOYLE® are registered trademarks of The United States Playing Card Company.


    DISCLAIMER:
    All products and books sold by MarkedCards.Org are intended for Educational and Entertainment Purposes ONLY. MarkedCards.Org will not be held liable for any misuse of their products.

  • $150.00

    If you want to learn everything there is to know about Juice, how to apply it where to mark the cards, how the marks look etc., then this is the kit for you. You’ll learn the concept of Juice and be able to not only read it but mark cards so that you can read and know what the cards are without anyone else being able to do this. The kit comes with everything you need to master applying and reading juice. For only fifty dollars more you can also have our Juice Ink Kit Deluxe that has the same information but additional inks and supplies.

  • $5.00

    There are four cards in this set, all four are marked with Juice so that you can inspect the work yourself. No instructions or hints are provided as to where the marks are. This is done so that you can see just how clandestine Juice work can be. The challenge is, can you spot the marks? If not then perhaps you would then be interested in purchasing a Juice deck, either classic or Angel Shade.

  • $39.95

    Mark Cards, Marked Cards, Bicycle, Bee, Gambling, Cheating, Cards, Playing Cards, Dice, Tally-Ho, Maverick, Hoyle, Copag, Aviator, Kem, Fournier, Playing Cards, Poker, Gin, Blackjack, Hold'em, Juice, Shade, Enlarged Diamonds, Edge Work

    This is the granddaddy of them all, the Classic Juice Deck. It’s perfect for those of you who want to use a marked deck in your performance or if you are curious as to what the Juice is all about. The cards are marked for value (all values are represented) only not suit. Suits are not needed for gaming purposes. This classic deck will give you an idea of what the Juice is, how to read it and how it actually looks on the backs of the cards. This is the Classic Juice in Blue Bee brand cards.

    A premium-quality playing card. Bee® brand playing cards are preferred by casinos and industry professionals alike. Considered more durable than the average paper playing card, Bee® brand playing cards can maintain their shape and feel for a longer amount of time, providing increased play and use.

    The United States Playing Card Company is the leader in the production and distribution of premier brands of playing cards, including BEE®, BICYCLE®, AVIATOR®, HOYLE®, KEM® and CONGRESS® playing cards. BICYCLE® cards have been the bestselling playing card brand in the world for more than 130 years. Founded in 1867, the company manufactures, markets and distributes traditional playing cards, card games, children’s card games, and card accessories. BEE®, BICYCLE®, AVIATOR® and HOYLE® are registered trademarks of The United States Playing Card Company.


    DISCLAIMER:
    All products and books sold by MarkedCards.Org are intended for Educational and Entertainment Purposes ONLY. MarkedCards.Org will not be held liable for any misuse of their products.

  • $39.95

    Mark Cards, Marked Cards, Bicycle, Bee, Gambling, Cheating, Cards, Playing Cards, Dice, Tally-Ho, Maverick, Hoyle, Copag, Aviator, Kem, Fournier, Playing Cards, Poker, Gin, Blackjack, Hold'em, Juice, Shade, Enlarged Diamonds, Edge Work

    This is the granddaddy of them all, the Classic Juice Deck. It’s perfect for those of you who want to use a marked deck in your performance or if you are curious as to what the Juice is all about. The cards are marked for value (all values are represented) only not suit. Suits are not needed for gaming purposes. This classic deck will give you an idea of what the Juice is, how to read it and how it actually looks on the backs of the cards. This is the Classic Juice in Blue Bee brand cards.

    A premium-quality playing card. Bee® brand playing cards are preferred by casinos and industry professionals alike. Considered more durable than the average paper playing card, Bee® brand playing cards can maintain their shape and feel for a longer amount of time, providing increased play and use.

    The United States Playing Card Company is the leader in the production and distribution of premier brands of playing cards, including BEE®, BICYCLE®, AVIATOR®, HOYLE®, KEM® and CONGRESS® playing cards. BICYCLE® cards have been the bestselling playing card brand in the world for more than 130 years. Founded in 1867, the company manufactures, markets and distributes traditional playing cards, card games, children’s card games, and card accessories. BEE®, BICYCLE®, AVIATOR® and HOYLE® are registered trademarks of The United States Playing Card Company.


    DISCLAIMER:
    All products and books sold by MarkedCards.Org are intended for Educational and Entertainment Purposes ONLY. MarkedCards.Org will not be held liable for any misuse of their products.

  • $500.00

    This is a bottle of Juice Ink Concentrate. It is capable of marking thousands of decks of cards. The Bottle is for those of you who wish to make Juice and resell it or you are in the life.

    This bottle of Juice Ink Concentrate will last you the rest of your life if you do not lose it.

    There is so much Juice here that you will never need to buy anything else other than perhaps our solvent or one of our kits if you do not have one already.

  • $100.00

    This is a large (3 Dram) vile of Juice Ink Concentrate. It is capable of marking over 100 decks of cards. The vile is essentially a refill for those who know how to make juice or a supplement to the Juice Kit that we sell. If you purchase the Juice Kit you will not need this right away. There is enough ink to last you quite a while in the kit to begin with. However, if you feel as if you are going to be making a lot of Juice this product may be for you.

  • $200.00

    If you want to learn everything there is to know about Juice, how to apply it where to mark the cards, how the marks look etc., then this is the kit for you. You’ll learn the concept of Juice and be able to not only read it but mark cards so that you can read and know what the cards are without anyone else being able to do this. The kit comes with everything you need to master applying and reading juice. With this kit, you’ll get it all.